Update Port Channel ID Range

CAUTION:

Changing port channel range is an invasive operation and may lead to reassigning existing port channel IDs.

Update Port Channel ID Range (from Topology View)

To update the port channel ID range using the GUI:

  1. From the blueprint, navigate to Staged > Physical > Topology and select the generic system or external generic system to update.
    Network management interface showing tabs, navigation menu, topology view, spine and leaf nodes, devices, links, and filtering options for visualizing and managing network infrastructure.
    The Topology selection appears.
  2. Select the check box for the system to see operations available for that system (and that you have permissions for).
    Network topology interface showing a selected node rtr_leaf1_leaf2 with options to add links, manage templates, update tags, port channel IDs, or delete the node. Connected to leaf1 and leaf2 via xe-0/0/4. Yellow indicator signals uncommitted changes.
  3. Click Update Port Channel ID Range and edit the min and/or max values, as needed. Non-default port channel ranges need only be unique per system, not per blueprint.
  4. Click Update.

The changes are staged and you're returned to the Topology view.

When you're ready to activate your changes, go to the Uncommitted tab to review and commit (or discard) your changes.

Update Port Channel ID Range (from Nodes view)

To update the port channel ID range using the GUI:

  1. From the blueprint, navigate to Staged > Physical > Nodes and click the Edit Port Channel ID Range button.
    Network management interface with tabs for Dashboard, Analytics, Staged, Uncommitted, Active, and Time Voyager. Physical tab is selected, showing Nodes sub-tab with node details. Edit Port Channel ID Range button is highlighted.
    The Edit Port Channel ID Range dialog opens.
  2. In the table of generic systems and external generic systems, edit the min and/or max port channel ID values, as needed. Non-default port channel ranges need only be unique per system, not per blueprint.
  3. Click Update.
The changes are staged and you're returned to the Nodes view.

When you're ready to activate your changes, go to the Uncommitted tab to review and commit (or discard) your changes.