Add Spine per Pod

As a Day 2 operation, you can add spines per pod on both 3-stage and 5-stage blueprints.

CAUTION:

Plan carefully. After you've added spines, you won't be able to remove them.

Make sure you have enough ports with specific roles and speeds for additional spine(s).

  1. From the blueprint, navigate to Staged > Physical > Pods to go to the Pods view.
    Network management dashboard with tabs for sections like Dashboard, Analytics, Staged, Uncommitted, and Active. Physical tab is selected, showing Pods section with pod1 and pod2 listed. Each pod includes rack types like evpn-esi and evpn-single with Used and Available capacities. Right side displays network components statuses such as ASNs Superspines and Loopback IPs Superspines with completion statuses like 2/2 and 4/4.
  2. Click the Update spine config button on the bottom-right of the card for the pod to change.
    User interface displaying network configurations with a table of pods, resource details, and a button labeled Update spine config for modifying configurations.
  3. In the Count field, enter the total number of spines you want:
    • You can only increase the number of spines.

    • On 5-stage blueprints, the number of spines must be a multiplier of the number of superspine planes.

    CAUTION:

    Plan carefully. After you've added spines, you won't be able to remove them.

    Configuration interface for updating spine settings in a network topology with 4 spines and 1 link per superspine at 40 Gbps.

  4. Click Update to stage your changes and return to the Pods view.

When you're ready to activate changes, commit them from the Uncommitted tab.